3D Artist & Game Designer


Art is not simply about the end result - the pretty pictures. For me it is a challenge. The process of making art is never a simple one and brings problems, bugs, and limitations to the foreground. Working around those, learning and developing new approaches, is at the core of the purpose of art.

Because I’ve been in the industry for so long that it has shaped my thinking, I always consider Time and Budget. Based on this I determine Quality. Knowing how to go about these three elements of the triangle has shaped my approach and way of thinking. 

"Failures are the runs in the ladder of success."
3D Generalist
Game Designer
VFX & Compositing
Game Developer C#
Game Director
Project Manager
Technical Director